
After all, the game already has major pop-in issues. Therefore, we suggest disabling Ray Tracing in order to get a more consistent visual experience. If we had that, we could get the best of both worlds by only keeping RTGI and RT Reflections (until they could fix these RTAO issues). Respawn should have allowed players to enable/disable RTGI, RTAO and RT Reflections. The best solution would have been to have different settings for the game’s RT effects. Because I can’t honestly believe they can “ feel” or spot the artifacts of those “ fake frames” when they can’t see what’s happening right in front of them. If people are fine with these atrocious visual changes that can occur right in front of them, they have no right at all criticizing things like DLSS 3 Frame Generation. And, in my opinion, visual consistency is more important than standing still and looking at the environments. So yes, while in still images Ray Tracing may look good, in motion things simply fall apart. And unlike the SSR reflections which only look bad on water, the RTAO issues occur constantly, throughout the entire game. Does everyone have eyesight issues? How on Earth would you say that RT makes a world of difference in this game when you have constant visual issues right in front of you? Because, as you can clearly see in the video, you can immediately notice these shadow changes in real-time (we don’t have to zoom in, or play the video frame-by-frame. What’s also surprising is the fact that no one has commented on them. These issues are as bad as the RT Shadows that could form right in front of you in The Witcher 3 Next-Gen. Okay okay, you might like them if you have myopia or something. Now I seriously can’t believe anyone likes these constant visual issues that RTAO brings to the table. And yes, these visual issues are not present when you disable Ray Tracing. As a result of that, there isn’t any visual consistency in this game with RT On. This happens when approaching objects, and when you’re getting away from them. As you can see, shadows can form right in front of you, completely changing the way things look. In the following video, we highlight these visual issues. As such, with RT On, you’ll get AWFUL visual changes while exploring the environments.

The problem here, however, is that the radius of the RTAO is really short. Ray Tracing in Star Wars Jedi: Survivor adds RTAO, RTGI on specific objects, and very few RT Reflections.
#System shock 2 mods deactivating Patch#
For those wondering, the gameplay footage of this video is from the game’s latest version (with its latest patch applied).
#System shock 2 mods deactivating windows 10#
We also used Windows 10 64-bit, and the GeForce 531.68 driver. In fact, the game can look atrocious with Ray Tracing, and we highly recommend disabling it.īefore continuing, for our tests, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s RTX 4090.

The reality is that the Ray Tracing implementation in Star Wars Jedi: Survivor is not that good. Or at least that’s what some people want to make you believe.

Now as you may have heard, Star Wars Jedi: Survivor can look “amazing” with Ray Tracing. You know what? I’ve been sitting on this since the game came out.
